The Double Logic Of Remediation

In “Introduction: The Double Logic of Remediation”, authors David J. Boulter and Richard Grusin explore the idea the use of both immediacy and hypermediacy to create remediation in our culture, and observe the fact that our culture both wants to use media yet attempts to ignore the medium in order
to “leave us in the presence of the thing represented”, thus displaying the ‘double logic’. In order to further elaborate on the concept and aid the reader in developing an understanding, the authors compare virtual reality to ‘the wire’ in the movie Strange Days, an invention that captures the sense perceptions of the wearer, and then delivers the recorded perceptions to them. In doing so, it shows that we have both a dependency for media and yet a desire to erase it.

This raises the question for me of whether in the future the desire for immediacy will become so strong that we will be living inside our virtual reality worlds 24/7. Considering the speed of the development of media, and digital media in particular, we are rapidly becoming a world dominated by technology. Throughout history, people have always immersed themselves in different forms of media, whether it be books, art, film, television, or others, in order to escape reality. Yet in recent years, the amount of time we spend immersed in media, particularly in virtual worlds in video games or binge watching television series, has skyrocketed. We are aware of the power that tools such as our phones and computers have, yet we don’t focus on the tool itself, but rather the content it conveys to us. We wish still to immerse ourselves in the other world, and each technological advancement brings us one step closer.

One day the headset will be put on and won’t be taken off, and we will become one with our screens.

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